THE
CARD
PROJECT


GAME
PLAY


GUIDE
LINES


CARD
LIST


Available Cards:

title effect cost border  
amalgamation +2 turbines 6   reserve
biomass +9 cloak, -5 spies 7   reserve
crystallization +8 cloak, +5 vessel 15   reserve
detonation -1 enemy turbine 4   reserve
diffraction +6 cloak 5   reserve
expansion +1 turbine 3   reserve
shunt +6 cloak, 10 damage to enemy 18   reserve
dry dock +20 vessel 21   reserve
machine shop +3 vessel 2   reserve
synergy +1 factory, +3 vessel, +1 enemy vessel 6   reserve
union shop +3 vessel; this card cannot be discarded 6   reserve
upgrade draw, discard, play again 2   reserve
agency +1 academy 3   reserve
atrophy 6 damage 5   reserve
blitz 2 damage, play again 2   reserve
resonator 8 damage, -1 enemy turbine 11   reserve
sever 9 damage 9   reserve
uncovered all players lose 6 spies 0   reserve

Reserved Cards:

title effect cost border assigned to
circuit short all players lose 15 power 0   floof
ops +8 vessel, +1 academy 14   jtoomey
robotics +15 vessel 16   squid
cloak & dagger 10 damage, +4 cloak 15   floof

Completed Cards: ( view all in order of submission )

title
(click to view)

effect

cost

border

by
energy weave +4 cloak 3   jtoomey
ion grid +12 cloak 13   janicki
reflection +15 cloak 16   floof
replication if turbines < enemy turbines, turbines = enemy turbines 6   floof
industry +1 factory 3   jtoomey
nanotech +1 factory, +3 vessel, +3 cloak 7   kevin
navigation +8 vessel 6   jtoomey
biohazard 6 damage, you take 3 damage 3   kevin
cyber-assassins 13 damage, -3 hardware 13   jtoomey
rift 5 damage 3   jtoomey
turncoat 10 damage; enemy loses 5 spies and 1 academy 18   squid
virii 7 damage 6   kristi
vortex 6 damage; all players lose 5 power, hardware, and spies 5   janicki &
jtoomey